![]() He’s also useful late game post quest-completion as he turns all the 1-mana 3/2 raptors into 4/3s. Keleseth helps solve the issue of having a bunch of underpowered 1-drops in your deck late game by buffing them all. The biggest thing Quest Hunter got from KotFT was Prince Keleseth. ![]() Considering this, the other strategy is to have a Midrange deck with the Quest supplementing a Midrange core. The Hunter player is so behind at this point that the opponent is more often than not in a position to immediately take care of Queen Carnassa, and the theoretical chain of 3/2s filling your board to follow it up is pretty unlikely considering your deck is also filled with a myriad of leftover 1-cost garbage that was needed to activate the Quest initially. In the games where the Hunter Quest was completed, it became pretty clear that the quest wasn’t really enough to end the game on its own. Sure, you spent the mana and played a card on turn 1, but that card does nothing until you’ve played at least 7 others, by which time either of the hyper-aggressive decks above could easily have won the game. Considering how efficient Warrior’s Pirates and Paladin’s Murlocs were at the time, winning and keeping the board was very difficult for Hunter, especially considering Hunter had to essentially skip turn 1 and start the game a card down to get the Quest on the board. One of them is the same problem Hunter had for several months it didn’t really have enough good 1-drops, or any early game strength for that matter. There were a couple problems with decks like these. Patches the Pirate still had Charge at this time and Abusive Sergeant had already been nerfed. Deck builds attempting this ended up filling their decks with excess 1-mana minions. It was thought that an 8/8 on turn 5 followed up by an endless stream of 1-mana 3/2 minions would be too aggressive for most opponents to deal with. The idea behind the initial Quest Hunter decks was to complete the quest as fast as possible. Quest Hunter has had some support in the past, so what, if anything, will be different this time? Let’s take a look at some of the attempts to make the deck work in the past, and what might tip the scales in Rastakhan’s Rumble! Quest Hunter of Journey to Un’Goro With Rastakhan’s Rumble, the last expansion before Un’goro rotates out of Standard, Blizzard seems to be pushing one last time to make the deck work with some seemingly direct support. Upon release, players learned pretty quickly that the opposite was true, and while some further support for the Quest has been released, enthusiasts struggle to make the deck work well. Hunter had been one of the weakest classes for a while at this point, and many players thought that Blizzard had overcompensated for this with what seemed like a game-breaking Quest card. Upon completion, the Hunter Quest adds Queen Carnassa to your hand, who’s battlecry adds 15 Carnassa's Brood to your deck. Among these new cards was the Hunter Quest, The Marsh Queen, one of the most over-hyped cards of all time. The first expansion in the year of the Mammoth was Journey to Un’Goro, and with it came the Quest mechanic.
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